Science and climate communication
Make complex interactions understandable through decisions and visible ecological, economic, and social consequences.
The right format for the goal and context
For portals, specialist applications, and products without a game-based communication or learning objective, our service for web app and mobile app development provides the more suitable framework.
Definition and distinction
Serious games are digital games that pursue a concrete goal beyond entertainment: they communicate knowledge, make relationships tangible, train skills, or encourage reflection on behavior. The learning or communication goal and the game mechanics must reinforce each other. Players do not merely consume content, but make decisions and experience their consequences.
Make knowledge applicable through decisions
Serious games are particularly useful when people need to understand relationships, try out decisions, or apply knowledge in practice. Game mechanics, platform, and scope follow the target audience, usage situation, and intended impact.
Make complex interactions understandable through decisions and visible ecological, economic, and social consequences.
Actively involve visitors and make content accessible through touchscreens, interactive exhibits, or multitouch tables.
Apply knowledge in simulations, strategic decisions, and realistic tasks instead of only consuming learning content.
Practice processes, roles, and decision-making situations safely and provide understandable feedback on the consequences.
Make different perspectives, conflicts of interest, and the consequences of political or social decisions tangible.
Explain products and services that require explanation through interaction without reducing the experience to advertising.
Test the central mechanics early
Development does not begin with points, badges, or a finished story. First, the objective, target audience, and usage situation must be clear. From this, we develop game mechanics that carry the content and can be tested early.
We clarify the learning, communication, or behavioral objective, the usage context, and the success criteria. This creates a focused assignment instead of a collection of arbitrary game elements.
We translate content into decisions, rules, feedback, and progression. The mechanics are chosen so that they make the subject understandable and suit the target audience.
Together with subject-matter experts, we organize knowledge, scenarios, and narrative elements. The content remains correct while becoming understandable within the game.
The central game idea becomes playable early. Tests with real users show whether difficulty, motivation, controls, and the communication objective work together.
UX, story, graphics, animation, software architecture, and interfaces come together in a stable application that works reliably in its intended environment.
We support rollout and operation, evaluate real usage, and improve content, mechanics, and technology based on meaningful evidence.
Make scope and risks visible early
There is no reliable blanket figure. The effort depends primarily on game mechanics, content scope, visual design, target platforms, interfaces, and testing. After a joint workshop and, if useful, a playable prototype, scope, risks, and budget can be estimated much more reliably.
Climate science as a browser strategy game
For the EU-funded Go Jelly project, we developed a browser-based serious game about climate change and marine ecosystems together with Kiel University. Players take responsibility for a coastal city, make ecological and economic decisions, and experience their interactions directly.
Define success before development
Before development, we define how a successful interactive format can be recognized. Depending on the objective, we examine learning progress, completion rates, recurring use, decisions in the game, and qualitative feedback. Privacy-conscious analytics and user testing reveal where the application works and where it should be improved.
Interactive formats need concept and engineering
An effective serious game needs more than a good idea. We combine game mechanics, story, UX, and technical implementation in one product process so the concept remains playable, understandable, and maintainable.
We test the central mechanics with a focused prototype before significant effort goes into content and visual production. Feedback from real users shows early whether the game idea, difficulty, and communication objective fit together.
We develop for the actual usage context, from a browser-based single-player experience to a touch application in an exhibition. Performance, accessibility, operation, and the existing technical environment are considered from the start.
What clients often want to know.
A serious game is a complete game with a learning, communication, or behavioral objective. Its rules, decisions, feedback, and progression are designed so that players actively engage with content and experience relationships instead of only consuming information.
A serious game is a complete game with a learning, communication, or behavioral objective. Gamification adds individual game elements such as progress, points, challenges, or feedback to an existing application or process. The right approach depends on the objective, target audience, and usage situation.
Serious games are suitable for topics in which people need to understand relationships, weigh decisions, or apply knowledge. Typical contexts include education, science communication, museums, civic education, corporate training, onboarding, and the communication of complex products.
The cost depends on game mechanics, content scope, visual design, platforms, interfaces, and the required tests. We clarify these factors before implementation, develop a playable prototype when useful, and use it to derive a realistic scope for the first version.
The development time depends on the concept, content scope, media production, and technical complexity. A focused prototype can be tested early. The complete application is then created in manageable steps with regular feedback.
Serious games can run in a browser, on smartphones and tablets, on touchscreens, or on large multitouch tables. We select the platform based on location, target audience, required device functions, and the requirements for operation and updates.
Yes. We can integrate existing editorial content, content management systems, user accounts, learning platforms, analytics, and other interfaces. We examine the technical environment early so that data and responsibilities remain clear.
We define suitable success criteria before development. Depending on the objective, these include learning progress, completion and abandonment rates, recurring use, interaction patterns, decisions in the game, and qualitative feedback from user testing.
Yes. On request, we take care of hosting, monitoring, technical updates, support, content changes, and ongoing development. This keeps the serious game reliable and adaptable after launch.